Image credit: Blizzard Entertainment
Warlocks, Necromancers, and other shady spell-slingers have been featured in a myriad of different games over the years, with each developer putting their own unique spin on the hell-dwellers and their minions.
Diablo Immortal is set to release its own spin on the Warlock, with the game’s tenth class coming out on June 17, 2026, alongside a behemoth 5.0 update. I had the chance to take part in a hands-on preview of the new class and some of the 5.0 content.
Fun and frantic gameplay

It’s an exciting time to be a fan of Diablo Immortal, as there’s a huge update due to come out on June 17, 2026, titled The Bloodied Jewel.
With a brand new class, a hefty slice of new content, and interesting lore to unpack, it’s an update that I can see drawing former players back into the fold. It focuses on the city of Lut Gholein, a crucial location from Diablo II.
I had the opportunity to check out the brand new class and some of the 5.0 Diablo Immortal content ahead of launch for Kyusai, and I was impressed with what I saw.
I’m a relatively new Diablo Immortal player, but I found it intuitive to get into the content and pick up the Warlock toolkit. There was a good balance between offensive moves and utility-leaning abilities to help make battles feel survivable.
That said, there were still some decently challenging fights dotted throughout the game, making for a nicely balanced experience overall.
During the Diablo Immortal 5.0 preview, the star of the show was the Warlock class; Warlocks will be the game’s tenth class, offering something new for ranged DPS players and folks who enjoy controlling creatures in battle.

Warlocks largely focus on manipulating demons and causing them to wreak havoc, while also opening up portals and lobbing hellfire at their opponents. It’s a fun and chaotic style of play, and, story-wise, I felt as if the Warlock character was consistently on the verge of losing control of the beasts under their influence.
This was expanded upon in the 5.0 content. I spent a good chunk of time in a scenario called Ruler of Hell, Warlock, where I was tasked with preventing the demon Gorrut from getting their grubby mitts on important tomes.
The gameplay here largely consisted of exploring and picking up interesting lore snippets, before running headfirst into hallways of demons and some suitably dramatic boss battles, acting as the perfect arena to get to grips with the Warlock toolkit.
A well-themed, stylish class

Theming and aesthetics are unimportant for some RPG players, but for others – like myself – they’re incredibly important when looking at a class or specialization.
The Warlock class felt well-rounded in the Diablo Immortal playthrough, with a set of abilities and spells that helped it stand out from the other nine classes in the existing roster. I had worried that it may feel like just a sequel to the Necromancer class, due to their similarities in theming, but Warlocks stand up in their own right.
Something I particularly enjoyed about Diablo Immortal’s Warlocks is that their demons felt dangerous. I won’t spoil exactly when it happens, but there’s an instance where you’ll need to reassert your control over a previously-friendly demon in a battle.
I enjoyed this, both mechanically and thematically. Being a Warlock would be risky, after all – you’re throwing around hellfire, twisting dimensions, and attempting to warp a being’s mind to your will. Seeing this pop up as a theme was interesting and made the combat feel extra immersive.

Performance-wise, I only ran into one notable issue with the Diablo Immortal preview. There was a prompt to jump down a ledge that didn’t seem to trigger properly, leading my character to run around on an invisible platform for a little while. It was a little odd, but not replicable or a frequent issue.
Outside of this, I was pleasantly surprised with how Diablo Immortal ran during my time with this preview. I ended up having minor technical issues on my end, meaning I had to play on a janky laptop instead of my usual PC set-up, but the game still ran smoothly overall.
Visually, getting to see the 5.0 content and learn more about the Warlock was a treat. It’s a class that feels deeply intertwined with Diablo’s lore and style, with visual motifs like hellfire, bloody teeth, and sigils, and the associated animations were delightful.
Overall, getting to take the Warlock class for a spin and learn more about the encroaching release of The Bloodied Jewel was a delight. If you’re a fan of ARPGs that are easy to dip in and out of on the go, make sure to take a peek at the 5.0 update for Diablo Immortal when June 17, 2026, rolls around – it’s looking stellar so far.
FAQs
Diablo Immortal came out on June 2, 2022.
Diablo Immortal can be enjoyed on iOS, Android, and PC.
Yes, it’s worth playing Diablo Immortal in 2026, particularly if you enjoy Diablo IV and similar ARPGs, or even World of Warcraft to some extent. I’m a casual mobile RPG enjoyer and find it to be a fulfilling experience, with a style of play that suits shorter gameplay sessions.
The release date for The Bloodied Jewel, version 5.0 of Diablo Immortal, is June 17, 2026.